Module Random
structure Random = struct ... end
Pseudo-random number generator (PRNG).
val init : int -> unit
Initialize the generator, using the argument as a seed.
The same seed will always yield the same sequence of numbers.
val full_init : int array -> unit
val self_init : unit -> unit
Initialize the generator with a more-or-less random seed chosen
in a system-dependent way.
val bits : unit -> int
Return 30 random bits in a nonnegative integer.
val int : int -> int
Random.int bound
returns a random integer between 0 (inclusive)
and bound
(exclusive). bound
must be more than 0 and less
than 230.
val real (float) : real -> real
Random.real bound
returns a random floating-point number
between 0 (inclusive) and bound
(exclusive). If bound
is
negative, the result is negative. If bound
is 0, the result
is 0.
type state
Values of this type are used to store the current state of the
generator.
val get_state : unit -> state
Returns the current state of the generator. This is useful for
checkpointing computations that use the PRNG.
val set_state : state -> unit
Resets the state of the generator to some previous state returned by
Random.get_state
.